An Illithid spends their first ten years as a tadpole in an Illithid colony. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. An illithid tadpole that fails to undergo ceremorphosis gradually grows into a neothelid assuming it survives its first 100 years as a mindless slug eking out a living on subterranean vermin. Claw. ()" (Tasha's Cauldron of Everything, p.66, Aberrant Origins: 5), Balance review for a homebrew magic item - Illithid Tadpole, Improving the copy in the close modal and post notices - 2023 edition, New blog post from our CEO Prashanth: Community is the future of AI. Beyond using their telepathy, many Mind Flayers speak Undercommon in addition to any other languages that they might have learned. First of all two non-combat spells at will is not that big of a deal, but you also included the 8th level spell Dominate Monster, so let's compare to something similar. While this link is established, you gain access to Creature Sense, which grants you advantage on Wisdom (Perception) checks involving detecting hidden individuals. Urophions acted as guardians and sentinels in illithid cities. Illithids are odd, cephalopod-like humanoids, well known in the Forgotten Realms for their psionic ability and diet for brains. All uses recharge after taking a short or long rest. rev2023.5.1.43405. The chuul can breathe air and water. Hit: 27 (5d10) bludgeoning damage. There was a time, thousands of years ago, when Illithids were the uncontested dominant power of the Inner Planes. These range from their telepathic communication to their Mind Blast ability to their ability to create thralls. Extract Brain. The Abolithid regains spent legendary actions at the start of its turn. Said Gith had overthrown the Mind Flayers, bringing them to the brink of extinction. Can a spellcaster (learn to) cast while polymorphed into non-humanoid form capable of spellcasting? Nevertheless, it adds a dark undertone to the Mind Flayers already chilling demeanor! Ideally, the colony is close enough to a settlement of humanoids that there is plenty of brains to feed on but also hidden well enough that they are able to remain largely unbothered. They are not even in the same league with each other, in my opinion, to begin with. benefits: You gain telepathy out to a range of 120ft. While they are weakened without a connection to the elder brain, they are still formidable. Its exactly what you might imagine: a single colossal brain that every Illithid in the colony is linked to. The warship can use its helm to move with its oars or sails. Everything within Mind Flayer culture revolves around serving the Elder Brain. Fire Mangonels. If the colony is too far away, they sacrifice having a reliable food source for security. Mercy isnt in the Illithid playbook, so dont be afraid to be ruthless with its tactics! Not all Mind Flayers are bound to the hivemind. When the creature is outside a body of water, it takes 6 (1d12) acid damage every 10 minutes unless moisture is applied to the skin before 10 minutes have passed. Unlike other humanoid races, they do not reproduce via birth, and have no defined genders. The Mind Flayers mouth produces a powerful enzyme that is able to melt through the victims skull. Reel. If the creature fails, their brain is transformed into an Intellect Devourer that follows your commands and is controlled by the DM. . Amphibious. The overwhelming majority of these tadpoles are consumed by the Mind Flayer colonys Elder Brain. . Elder Brain Dragon: tactical analysis : r/DnDBehindTheScreen - Reddit Hit: 22 (4d8 + 4) piercing damage. While in the initial stages, the victim gains disadvantage on Intelligence Saving Throws, and may have to roll a Wisdom Save in order to recall certain memories. If attempting to decipher a Qualith inscription, a character could make an Intelligence check vs a DC based on how complex the thoughts in the inscription are. The reason being: In your version it might be considered "item use" rather than casting. These colonies exist in vast underground spaces, most notably the Underdark. mind flayer - Search - D&D Beyond The dragon emits a psychic blast in a 30-foot cone. It might be possible for someone who touches a Qualith inscription to get a brief transmission of the authors thoughts. Mind flayers use other creatures to reproduce. (Requirement: Illithid Race, spellcasting ability). The Nautiloid will also use the Wisdom, Intelligence and Charisma scores of the Elder Brain if available. Ranged Weapon Attack: +6 to hit, range 120/480 ft., one target. Your body is strangely resistant to the process of Ceremorphosis, but does not kill the tadpole within you either. With Mind Blast, the Mind Flayer will have no difficulty at all extracting the brain of at least one character. What one colony views as the top priority towards the Grand Design may not even be a consideration of another colony. In some way or another, an Illithid breaks free, only known to the Hivemind as a Rogue. If the connections to the Elder Brain are broken (whether thats because of their colony being destroyed or some other powerful intervention), an Illithid may find itself going rogue. Sense Magic. Hit: 4 (1d10 - 1) psychic damage. Alhoon (Illithilich) A Mind Flayer that has been exiled from its colony for pursuing studies of Arcane magic and successfully undergone a uniquely-Illithid process of becoming a lich. All uses recharge after taking a long rest. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Nothing is more important to a Mind Flayer colony than the Elder Brain. Innate Spellcasting (Psionics). A common tactic that Urophions employed was to use their psionics to stun their prey, then stretch out its tentacles, which reached up to 50 feet. Tentacles. Illithid Tadpole. Consider changing the following for balance reasons. The DM will decide when to change the various states, and I will RP my many attempts at interacting and trying to experiment with the tadpole (and I also have some Illithid experiment notes which I regularly read and try to find less evil ways of replicating their experiments). Because only a very small amount of the nourishment that a Mind Flayer receives from eating a brain is from the physical substance of that brain, they are very unlikely to feed on animals. To this day, Mind Flayers are still constantly being hunted by two factions of Gith named the githzerai and the githyanki. With free will, it is now able to make decisions for itself and could reasonably choose to be good. If you want to bump up the challenge level, you could consider using the mind flayer arcanist - basically the same creature, but with the kind of D&D spells a Wizard could learn. I see that as more of a ribbon effect despite it being a powerful spell, the limit pretty much neuters it. When you die and if your body and head is still intact, the tadpole takes over the rest of your brain, and you become an Illithid. Hit: 5 (1d6 + 2) piercing damage. Urophion | Forgotten Realms Wiki | Fandom Ultimately, though, this progression is determined by the Dungeon Master. Tentacles. However, when one is created, it tends to either take over the colony, destroy it, or is put to sleep by the Colony in order to prevent it from causing any destruction or overthrow the elder brain. You have delved into the power of Necromancy, allowing its power to seep into your very being - becoming an outcast to Illithid society. Likewise, if the Mind Flayer is able to successfully use Dominate Monster on one of your party members, things can go bad very quickly. Whenever the charmed target takes damage, the target can repeat the saving throw. Ceremorphosis is the process of reproduction for Illithids. Innate Psionics. It can be found in Volo's Guide to Monsters. Move. However, many do have names for themselves for a sense of false individuality Illithids cling onto these names, as they prove their freedom from the Elder Brains. It then essentially replaces the brain, and forces the body into a physical transformation to an Illithid. Role-playing Games Stack Exchange is a question and answer site for gamemasters and players of tabletop, paper-and-pencil role-playing games. If the target is Medium or smaller, it is grappled (escape DC 15) and must succeed on a DC 15 Intelligence saving throw or be stunned until this grapple ends. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. An Illithid's main move is to attempt to ' dominate monster ' on who they assume is the most vital party member. Theyre terrifying but also just oozing with so much lore. A Nautiloid occassionally contains one Elder Brain which it uses to assist with coordination and communication amongst the Illithids on-board. Mind flayer | Forgotten Realms Wiki | Fandom Another race, known as the Gith, were particularly relied on for slave labor. The Elder Brains range for connecting to the colony is typically about 5 miles. The Mozgriken has advantage on Intelligence, Wisdom, and Charisma saving throws against magic. Mind Flayers work diligently towards their goal of restoring their once-vast empire. Illithid (5e Class) - D&D Wiki There are only a few limitations on what cannot become a Ceremorph, or what would have a harder time to become one within the base lore of Dungeons and Dragons, but one may create their own reasoning for their existence, their purpose, and their strengths. Hit: The target takes 55 (10d10) piercing damage. Every day, I wonder how long I have left until I am enslaved by the hivemind once again. Paralyzing Slime. 3/day each: dominate monster, plane shift (self only). After a hard-fought battle with a Mind Flayer or, even harder still, a colony, the party probably is expecting some kind of epic treasure horde. Age. Even now, centuries later, the Gith have never stopped their pursuit. Tell me how that went in the comments below! At the bottom deck of a Nautiloid is the Slave Deck. Zurkarkrus' Guide to Ceremorphosis: An Illithid Supplement - GM Binder Both Gnome Ceremorph and Gnome Squidling can be found in Icewild Dale: Rime of the Frostmaiden. Hit: 12 (2d6 + 5) bludgeoning damage. The Urophion pulls each creature grappled by it up to 25 ft. straight toward it. If the Nautiloids lose crew members, they could easily use Ceremorphosis to bring the numbers back up. From the 3.5e Monster Manual V, concerning the Madcrafters of Thoon, a race of creatures that was once Illithid (pg. Urophions were just as intelligent as regular illithids, with psionic abilities that were nearly as powerful. 222), although it works well with my wizard who quite likes to exert their will upon people, communicate using the Message cantrip and counts detect thoughts as a basic way to say hello. While these are rare (and usually shunned within their own colonies), the mixture of psionic and arcane abilities make Mind Flayer Arcanists (on page 222 of the Monster Manual) particularly dangerous. Some other creatures can undergo Ceremorphosis, such as Beholders, which become Mind Witnesses found in Volo's Guide to Monsters. Mind Flayer Innate Spellcasting saving throws. Ulitharid A very rare but powerful type of Mind Flayer that is capable of starting its own colony and becoming an Elder Brain itself. Ceremorphosis | Dungeons & Dragons Lore Wiki | Fandom
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