plant-based obstacles without reducing your speed. This replaces curious.ALTERNATE RACIAL TRAITS FEATSGnomes descend from creatures of another plane. This bonus increases by 1 at 3rd level and every 4 levels thereafter.A minor inhibitor biohack imposes a slight hindrance on a target: Additionally, you can add your Wisdom modifier instead of yourthe target takes a 1 penalty to attack rolls for a number of rounds Intelligence modifier to Life Science, Medicine, and Physicalequal to 3 + your key ability score. Reduce the DC ward being damaged byfor Engineering checks to identify technology and Mysticism or failing a saving throw OTHERchecks to identify a magic items by 5, provided the item is a against an effect from a RULESsecurity system, surveillance equipment, or trap. When these elves are in no light or dim light andthey are exposed to bright light, they are dazzled for 1 round. Seven character classes, from the elite soldier and stealthy operative to the physics-hacking technomancer and mind-bending mystic. D You can expend 1 Resolve Point to reload every weapon youOver time, they became less grounded in their traditions. If you selectwhen they roll a natural an alternate racial trait,20 on an attack roll, skill it doesnt replace a racialcheck, or saving throw, theygain a rush of adrenaline that trait you already have.grants them a +1 morale bonus to attack rolls,saving throws, and skill checks for 2 rounds. These psychically resistant lashuntas emita low-level psychic static that sometimes leads other members These supple boots are crafted from plant fibers and reinforcedof their naturally telepathic society to exclude them, thoughsuch lashuntas are often more skilled in verbal expression. An android with this trait has a built-in comm unit that can be accessed without needing to use their hands.16 THEME AND RACECHARACTER OPERATIONS MANUAL 1Once per day, whenever the android takes a 10-minute rest The Starfinder Pact Worlds option is the strix (nightborn, OVERVIEWto regain Stamina Points, they can choose one Intelligence-, strix mobility). 5 Minutes: Learn which atmospheres, biomes, and gravity arein the area, if they vary, as well as the direction and distance tothose elements. benefit described below) to all allies within the chosen area. You can break down your body to reap critical energy, boosting your speed. As a reaction, you can spend 1 Entropy Point to exclude one or two allies from an area of effect you create with a weapon, spell, feat, or class feature. you from taking critical hit effects. When you reach 15th level, you can useEach class description ends with four example class builds, only two sparks of ingenuity per day.using the same format as class builds for the original classes(Core Rulebook 59). At 17thuse a ranged injection weapon to deliver a biohack to a willing level, you instead reduce it by 15.ally you have attuned your custom microlab to as a standard A creature can be affected by only one of your basic inhibitorsaction without making an attack roll, as long as theyre within at a time, though it could be under the effects of multiple basicyour custom microlabs range. Those rules suppressed or negated by other effects.describe how to read the class overviews presented on thefollowing pages, including explanations of Stamina Points, Hit CLASS TABLESPoints, key ability scores, class skills, armor proficiency, weaponproficiency and specialization, class features, class tables, and Each class description contains a table that summarizes theclass builds. You know how to communicate to largeCombining keen senses and intuition, you have learned groups of people, navigate a crowd, and redirectto quickly determine if other people you are interacting individuals within a crowd to allow yourself morewith are acting suspiciously, hiding or misrepresentingthe truth, or trying to pass coded freedom of movement. This replaces sure-footed. This replaces orc ferocity. Your custom microlab counts as a basic medkit and a chemalyzer(Starfinder Armory 100) and can be used for any purposes At 5th level, your custom microlab can function as anapplicable to those items. Shirrens, given their individuality, also display awide array of variation in training and habits.ALTERNATE ABILITY ADJUSTMENTS Hive DefenseSome shirrens retain more of their Swarm heritage and have Shirrens deeply value friends and constantly look out for theseunique traits suited for specific roles within a hive. This replaces elven immunities.Forlorn ConnectionDespite being called Forlorn, those elves who live among otherspecies are often quite sociable. begins on Absalom Station, but the campaign will take. is still in effect, the effects of the previous inhibitor end. Stephens, Jason Tondro, and CHAPTER 2: CLASSES 36Landon Winkler Introduction 38 Biohacker 40DEVELOPERS Vanguard 50Amanda Hamon and Joe Pasini Witchwarper 60 Envoy 68ADDITIONAL DEVELOPMENT Mechanic 72Thurston Hillman, Jason Keeley, and Chris S. Sims Mystic 76 Operative 80EDITORS Solarian 84Judy Bauer, James Case, Leo Glass, Avi Kool, Lyz Liddell, Soldier 88Adrian Ng, Lu Pellazar, James L. Sutter, and JasonTondro Technomancer 92 Archetypes 96COVER ARTISTRemko TroostINTERIOR ARTISTSRogier van de Beek, Diana Campos, Michele Giorgi,IgorGrechanyi, Kurt Jakobi, Setiawan Lie, RaphLomotan,Alexander Nanitchkov, Mirco Paganessi, AngeloPeluso,Pixoloid Studios (Mark Molnar, DavidMetzger,GasparGombos, Zsolt Mike Szabados, JanosGardos,Laszlo Hackl, and Orsolya Villanyi), Maichol Quinto,RodrigoGonzalez Toledo, Remko Troost, andDenisZhbankovART DIRECTORSarah E. RobinsonCREATIVE DIRECTORRobert G. McCrearyMANAGING DEVELOPERAmanda HamonSTARFINDER DESIGN LEADOwen K.C. While some charactersA number of these new feats have a minimum ability score may wish to craft new devices or lounge around reading aprerequisite, which is always an odd numberthis offers holonovel as a restorative break, other characters may prefer tocharacters a potential benefit for increases to their ability carouse, perform research, meditate on the future, or catch upscores that arent big enough to increase their ability modifiers. Up to twice per day, you can roll twice when attempting a Diplomacy check and use theAlways in search of new sensations, you have spent better of the two results.significant time learning about the cultures of thePact Worlds and have gained a breadth of cultural FLASH OF COURAGE (12TH)knowledge, from the composition styles of Verciteether-ballads to quantum-flavored Idaran cuisine or Though you want to have as many new experiencesthe latest textiles in Kalo-Mahoi fashions. The biohacker uses fringe science andclass feature, racial trait, feat, and spell is a self-contained strange compounds to alter existing metabolic processesorrules package that a Game Master can give as special even introduce new onesin friend and foe alike. If you are at least 7th Booster: You deliver a coagulant to a living creature, grantinglevel, this effect lasts for 1 hour. A vesk is immune to the effectsmight take up careers working in facilities or vessels located of their own venom.underwater or in space. View flipping ebook version of Starfinder Galactic Magic published by Draconis Ferox on 2022-02-14. If you are at least 7th level, the target ignores BIOHACKER 45pain effects and effects that cause the sickened or nauseated ability score modifier at 8th level. In addition, significant enemy, youPerception becomes a class skill for you, though if it is a class recover 1 Resolve Point asskill from the class you take at 1st level, you instead gain a a reaction.+1 bonus to Perception checks. D Scramble the physiological makeup of the target, causing massive internal damage. For athroughout the galaxy. If you must attempt an attack roll D The target gains a +1 enhancement bonus to AC.with a biohack and your attack hits but deals no damage (normally D The target gains a +2 enhancement bonus to skill checks.as a result of damage reduction or an ability such as the vanguards D The target gains a +10-foot enhancement bonus to theirmitigate), the biohack is expended but the target is not affected byit. D Using complex chemical concoctions, you have altered your own physiology. You are immune to the flat-footed condition, and your opponent doesnt gain any bonuses to attack rolls against you from flanking you or attacking you when youre prone. Custom Vehicles 76 7120 185th Ave NE, Ste 120 Redmond, WA 98052-0577 Vehicle Modifications 80 paizo.com New Vehicles 84 Vehicle Encounters 88 paizo.com #36689367, Luskey Dotson <[email protected]>, Oct 13, 2021 20284493 breakthrough for this field of study.Breakthrough Alleviate Pain (Ex): As a standard action, you can create and deliver a formula to a living creature to prevent pain andYou can use the following ability when you achieve the nausea. succeed, you enter your opponents space. WhenSome halflings are naturally stronger and tougher than anyone affected by a fear effect, their land speed increases by 10 feet OTHERexpects, while others feel an intense desire to compete physically and they gain a +1 bonus to AC. D As a move action, you can double the DR you gain from your RULES bolster resilience style technique and the energy resistanceCLASS OPTION you gain from your reactive resistance style technique until the start of your next turn.The following new class option is a product of the vesk driveto focus on personal power as a means of gaining honor andsocial status. While you have no Entropy Points, you can spend 1 Resolve Point as a move action to gain 1 EP (2 EP at 10th level). 10/12/22 11:15 PM PST Hi everyone! For each attack, you can deal acid damage, bludgeoning damage, or both. These vesk have unique ability suffocating or inhaling a substance they suspect to be harmful.score adjustments instead of the standard adjustments of +2Strength, +2 Constitution, and 2 Intelligence found in the This replaces armor savant.Starfinder CoreRulebook. CLASS SKILLS SKILL RANKS PER LEVEL 4 + INTELLIGENCE MODIFIER Bluff (Cha) Medicine (Int) Computers (Int) Perception (Wis) Culture (Int) Physical Science (Int) Diplomacy (Cha) Profession (Cha, Int, or Wis) Engineering (Int) Sense Motive (Wis) Life Science (Int) Sleight of Hand (Dex) PROFICIENCIES ARMOR PROFICIENCY Light armor WEAPON PROFICIENCY Basic melee weapons, small arms, and grenades40 CLASSESCHARACTER OPERATIONS MANUAL 2TABLE 21: BIOHACKER WILL CLASS FEATURES OVERVIEW SAVE Biohacks, custom microlab, injection expert, primary field of study, scientific method THEME AND BASE FORT REF BONUS Injection expert +1, theoremCLASS ATTACK SAVE SAVE Spark of ingenuity 1/day, weapon specialization RACELEVEL BONUS BONUS BONUS +0 Theorem CLASSES +0 Custom microlab (advanced medkit), primary field of study breakthrough 1st +0 +2 +0 +1 Theorem FEATS 2nd +1 +3 +0 +1 Secondary field of study EQUIPMENT 3rd +2 +3 +1 +1 Theorem 4th +3 +4 +1 +2 Custom microlab (medical lab, 90 feet), injection expert +2, spark of ingenuity 2/day SPELLS 5th +3 +4 +1 +2 Theorem OTHER 6th +4 +5 +2 +2 Secondary field of study breakthrough RULES 7th +5 +5 +2 +3 Theorem 8th +6 +6 +2 +3 Tertiary field of study 9th +6 +6 +3 +3 Theorem 10th +7 +7 +3 +4 Spark of ingenuity 3/day 11th +8 +7 +3 +4 Theorem 12th +9 +8 +4 +4 Custom microlab (120 feet), tertiary field of study breakthrough 13th +9 +8 +4 +5 Injection expert +3, theorem 14th +10 +9 +4 +5 Resolve analysis 15th +11 +9 +5 +5 Superserum, theorem 16th +12 +10 +5 +6 17th +12 +10 +5 +6 18th +13 +11 +6 +6 19th +14 +11 +6 20th +15 +12 +6CUSTOM MICROLAB (EX) 1st Level the Creature Rarity table on page 133 of the Core Rulebook.
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