There is no Divinity because there are only 3 people, and the 30% debuff isnt worth the loss of damage and can be made up by use of tether and a Vortex Grenade. By clicking Accept all cookies, you agree Stack Exchange can store cookies on your device and disclose information in accordance with our Cookie Policy. And the sniper and hand cannons make the crit zone hitbox larger, as well as having a high crit multiplier. I thought (emphasis on thought) that impact was damage by each round, and then you have rate of fire, and that the damage value on the weapon was a "dps" type of calculation, which meant that a low-damage-per-bullt with a high-rate-of-fire could do the same dps as a weapon with the two values reversed. If you want to determine your percentage of incoming Damage from a source, you can calculate it as follows: ReceivedDamage = (1-Resist_1) * (1-Resist_2) * (1-Resist_3) * (.). Required fields are marked *. Hello Guardians, today we want to share a little project with you that we've been working on the last couple of weeks. In reality there seems to be some additional rounding, or integer math being done in damage calculations, leading to smaller damage sources actually being rounded up. Below is a list of top options and a short description of recommendations and their roles during a damage phase. Additionally, because of the weapon archetypes distinction, this means a 365 Fatebringer will deal 1.311 times as much damage as any 300 Attack Hand Cannon 2. and our This gives a weapon a 20% bonus and consumes a stack of charged with light for every enemy defeated. Massive Breakdown spreadsheet by Mercules904, PvE Weapon Damage Generator/Database - A new Spreadsheet, Weapon Damage & Breakpoint Calculator - Patch 1.0.8.1, Gambit has no direction and that is why it has failed, Need help with all Achievements optimization, Heavy weapons and how to make the best use of them in survival, I Hope That Necrom Does What Elsweyr Did: A Synopsis of Masterful Storytelling. There are a few things to consider when selecting your loadout with the main goal of DPS. Please drop me a message if you have any suggestions/improvements! If this is the case the other players will be incentivized to use rocket launchers. Necessary cookies are absolutely essential for the website to function properly. The first curve applies to your overall light level and stops increasing at the recommended power level. Use the filters to compare lots of weapons at once. A full breakdown of every weapon's stats, effective range, and fully calculated PvP damage values in a filterable list. Corrected now, thanks for the heads up! Most weapons of the same level and rarity have pretty identical attack stats (at least in shops anyway), but the actual damage they deal is drastically different. Imagine it if all weapons had an equal Attack modifier in PvP making Hand Cannons even more overpowered and able to 2-body shot kill, lol. There is no way promethous lens deals 285k burst damage :/. No witch queen legendary or crafted weapons are top of their class? Also it would mean that rocket launchers don't do any damage since they don't have an impact stat. If you are the member of your team who is so kindly using Divinity, you can increase your DPS by using a rocket launcher with Auto-Loading Holster. Red Death), Pulse Rifle 4; 59 RoF; 30 Impact - 0.6690 WM (eg. How do I tell if a weapon causes void damage? What were the poems other than those by Donne in the Melford Hall manuscript? weapon damage calculator > Destiny | Forums | Bungie.net The Weapon Type Damage roll on your gloves. 3. there are more details in the spreadsheet. It is important to note that Witherhoard gets this perk if the catalyst is obtained and has a specific quest for it. Gjallarhorn can be used if a player does not have the other exotic weapons mentioned. Thundercrash, Crest of the Fallen Star, Witherhoard, any SMG, Linear Fusion Rifle with Bait and Switch, and charged with light mod. While existing community DPS sheets are all amazing pieces of work and great resources in general we were interested in a slightly different approach of weapon comparison. There's also an insanely large number of Fusion Rifle archetypes so I can't be bothered finding the Weapon Modifiers of those. All Destiny 2 Solar Fragments Ember of Singeing: Class ability recharges faster when you scorch targets. Reddit and its partners use cookies and similar technologies to provide you with a better experience. For example, all adaptive Sniper Rifles deal the same damage per bullet at the same rate of fire and therefore do the same DPS. This is not to say that you can't be good without knowing how damage works, but rather that by knowing how damage works you can achieve precisely what you want to achieve by using a weapon that achieves what you prescribe. So these are useless for any sort of equations, and instead what is actually important in a damage calculation is the weapon's class and archetype. Your email address will not be published. ~80% to 96%. Auto-Loading Holster circumvents reload and the other potential perks increase damage. As a good example, Red Death has an impact significantly higher than other Pulse Rifles of its archetype, but it does the exact same amount of damage if you disregard ballistics modifiers. Recommended perks for every weapon. Neither Golden Gun super seems to have any Damage Resistance provided. Your average bullet damage in the Dark Zone. But anyway, that's enough of my opinions and the rest of this post will purely be factual. Light a spark and burn the dark. This sniper has such high damage output from its exotic perk that stores the damage of 4 shots into 1 when holding down the reload button. What does "up to" mean in "is first up to launch"? I use a different weapon for other areas of the game. Abyss Defiant), Auto Rifle 3; 77 RoF; 28 Impact - 0.4865 WM (eg. Dreambane Mods 10% each mod adds together for a max of 50%. What positional accuracy (ie, arc seconds) is necessary to view Saturn, Uranus, beyond? The Last and most important factors to consider are what you have and what you are comfortable using. High aim assist, low stability & handling, Excellent aim assist, low stability & handling, Excellent range & aim assist, low handling, Excellent aim assist & handling, low range. The base bullet damage displayed on your character sheet. The specific weapons can be swapped across classes, but it is recommended the Titan to use Witherhoard as the tick damage can occur when in super. Aegis of the Kell II), Pulse Rifle 3; 66 RoF; 14 Impact - 39 AM (eg. For more articles, check out our other Destiny 2 guides. What your teammates are using is another consideration. Your total amount of Out of Cover Damage. Hand cannons are now actually quite good, surprisingly enough. Minimum falloff distance: Maximum falloff distance: Minimum/maximum weapon damage: Weapon uses C) "What you're shooting at", the Shot modifier. 0 Scan this QR code to download the app now. Likewise, although in general RoF follows an exponential increase curve better representative of RPM, it is a stat with no numeric importance. Important note:For the purposes of Damage Resistance only, elite enemies with a Triangle Icon, includingChampions,are actually considered Boss enemies. In raids and dungeons DPS (Damage Per Second) is a facet that loadouts are based around. Most of the calculations are from the Massive Breakdown spreadsheet by Mercules904, include my own formulas and calculations adapted to work with my sheet. Up to 75% resistance on top of normal super, but only for a brief moment. When using Divinity you can swap to a rocket, quickly shoot it, and let the rocket reload itself using the perk. If exotic, how to get the catalyst and what it does. There is only one Witherhoard to avoid any lost damage from damage tick bugs. Damage strategy is to shoot Izanagis Burden, reload cancel with a swap to Linear Fusion Rifle, shoot all shots, and reload cancel back to Izanagis Burden. Environmental Damage is handled a little differently, and you only have about a 50% resistance to damage in those same supers. For calculating damage, there are four things to take into consideration. Gheleon's Demise), Hand Cannon 1; 32 RoF; 68 Impact - 2.0380 WM (eg. Leave none alive. Combining burst damage, rate of fire, and reload speeds, DPS is the best indicator of a weapons lethality in PVE. Damage Chart Madness - SkyWarrior. That was an error on my database (it was showing the same as Total damage). See the spreadsheet for them, since there are so many and it would clutter this post. So, a 365 Fatebringer would deal 288.38/220 = 1.311 times as much (31.1% more) damage as a maxed non-Ascended 300 Fatebringer. If you guys can give me the damage you deal with the weapon archetype I'm missing and the Attack of that weapon, I'll gladly add it in. They aren't telling. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. Weapons can be any preference and is a good candidate to be the sole Gjallarhorn user. | Privacy Policy | Contact Us| About Us|. On what basis are pardoning decisions made by presidents or governors when exercising their pardoning power? This data was then transferred to Excel where it was translated into individual tests and percentages were calculated from the pixel measurement differences. Also, don't try to compare the impact and rate of fire stats of different weapon types. Another mod to become charged with light, this time the condition is picking up an orb of power. What does 'They're at four. However, if all of this is new to you, the chart above will help you better decide what weapons to bring to your next PVE challenge. Sorting by average dps on heavy weapons section shows the top 5 results out of order, can you try testing the bequest, it has the highest impact of all adaptive swords, and i want to know if that makes a diference, Your email address will not be published. But opting out of some of these cookies may have an effect on your browsing experience. With very few You can use the contacts provided in the sheet or use this post for any kind of questions or feedback. Note that in Destiny, there are the four primary weapon classes (AR, PR, SR, HC) and each of these weapon classes have three or four weapon archetypes represented by a unique RoF and Impact (AR 1-3, PR 1-4, SR 1-4, HC 1-3). Note that these Rarity modifiers are only correct for Level 20 weapons, but those are really the only weapons we care about anyway. The Summoner (Adept)), Pulse Rifle 1; 77 RoF; 4 Impact - 0.4150 WM (eg. The new perk adds Wolfpack rounds to teammates rocket launchers which gives a huge buff to teammates who are using a legendary rocket with Auto-Loading Holster as they get the damage benefits of wolfpack rounds, and the reload benefits of auto-loading holster. Minor/Major/Boss Resist These mods have a decreasing curve based on the number of each mod to a max of 30%. Destiny 2 Due to this class using a super before The damage phase actually starts it is best to run Divinity to keep up the debuff. Your average damage dealt within one Magazine in the Dark Zone. Here you can also adjust perks to show the PvP time-to-kill values, including any weapon-specific perks, e.g. So overall, the damage equation follows the form of [Weapon modifier] x [Attack modifier] x [Shot modifier] x [Perk modifiers]. Red Death), Pulse Rifle 4; 59 RoF; 30 Impact - 38.5 AM (eg. Impact will give you a rough idea of how large the single-shot damage will be relative to other weapons with the same Attack, but if you're comparing a lower Attack weapon with one with a higher Attack, you'll have to do some quick headmath to determine if the weapon will do the right kind of damage for your usage pattern, based on impact difference and rate of fire. Most hard-hitting damage sources count as Area of Effect (AOE) damage and are reduced by this mod. Regarding Damage dealt,there are more details in the spreadsheet. But if you are able to use it as efficiently as possible, it is the best option for damage. Critical hits also use the non-rounded value of body shot damage. I don't really want to go into detail for how I did this since it involves a lot of algebra, but a few of my sources of info are attached at the end of this post. A full breakdown of every weapon's stats, effective range, and fully calculated PvP damage values in a filterable list. To break it down in a more clear manner, here is an order of inputs and a flowchart if you are using an Izanagis Burden and Auto-Loading Holster Rocket Launcher: As you can see in these clips below, you can shoot 2 Izanagis Burden shots in just under 5 seconds, but in the second clip , reload canceling was used to shoot a rocket in between the two shots with no delay whatsoever! Same for rate of fire. It does say that higher impact means more damage if the attack numbers are comparable, but it does not show any formula. Is there a generic term for these trajectories? A big thank you to IAMADragonAMAA for a great job. Can use Thundercrash with Crest of the Fallen Star or Ward of Dawn. Crest of the Fallen Star is a highly recommended exotic armor piece to pair with this super as it gives a straight damage buff and can be obtained through solo legendary lost sectors. Use the filters to compare lots of weapons at once. If you are using the values from your ingame Character Stats screen, calculate your Base Damage roll using the Base Roll Calculator and leave the Firearms scaling at 0 and the Headshot base multiplier at 1. Massive Breakdown's Destiny 2 Weapon Stats Spreadsheet. Destiny 2 Damage Resistance PvE Guide | GuideScroll WebDamage Calculator. damage calculator Crafting: Past weekend we added a new feature that was planned for a very long time. If a teammate is using Divinity, no other debuffs will be respected, and applying a weaker debuff can be a waste of time that can be better used shooting the boss. This project is currently unmaintained. WebThe WM ranges between 0.2605 at Auto Rifle 1 and 2.5225 at Hand Cannon 3, and so a Timur's Lash will do roughly ten times as much damage as an Atheon's Epilogue per Link to create a copy of the spreadsheet (required to use the search, edit perks etc.). This role is a little less intensive as you will be using your Witherhoard and then a super first, but make sure the Hunters tether has landed to get the bonus from the debuff, and then once you land do the Bait and Switch combo highlighted earlier. Due to the way the Health bar is handled, there is definitely some rounding involved in the rendering. When picking up an elemental well that matches your subclass elemental type, your damage with a weapon with a matching element gets increased damage. These were performed at 1083 light (1060 base , +23 Artifact) with Tier 0 resilience armor. Aegis of the Kell II), Pulse Rifle 3; 66 RoF; 14 Impact - 0.5740 WM (eg. We will keep things simple and focus on the base DPS values of every weapon archetype in the game, therefore excluding Damage perks. This means that if you're comparing Attack directly you might as well be comparing levels. But it would have certainly been a lot more difficult without the help of u/IphStich and online sources: https://docs.google.com/spreadsheets/d/1L7FV9l4hXo2tHD3XlFUp854XvJIwTKFIPvASLduPPS4/htmlview?pli=1&sle=true#gid=0 (For a lot of weapon intel and the PvP damage factors), https://docs.google.com/spreadsheets/d/1IO-vVz9LasXwh_KhBh6V_0KWbBS5cQAXJSRN8_8nFmQ/htmlview?usp=sharing&sle=true (For a lot of weapon intel, making it easier to derive Weapon Modifiers), http://planetdestiny.com/ (For weapon intel and a good database to base my discussion on), The quick damage calculation spreadsheet (download it if you want to use it), Scan this QR code to download the app now. I can't check at the moment but are you saying that two guns with the same damage rating and same rate of fire would have different damage per shot if the impact rating is different? Destiny 2 Range Calculator. I've been covering gaming since 2012, and some of my work has been featured by large brands, including MSN.com, Forbes, Rock Paper Shotgun, and more. Atheon's Epilogue), Auto Rifle 2; 88 RoF; 8 Impact - 39.5 AM (eg. Palmyra-B is the easiest weapon to acquire this roll on due to it being a craftable weapon. The NL Shadow 701X also has 2 more impact than other Scout Rifles of its archetype, but it does not deal any more damage. To maximize this just a bit more you can use a weapon with good handling like an SMG in the energy slot and mods that increase weapon ready and stow times. This allows Bungie to set arbitrary damage values for the various weapons for balancing purposes, and in general all legendary weapons have approximately equal times to kill. Similar to the search tab, with less information. Required fields are marked *. On Mar 15, 2022 9:19 am, by Gamer. By selecting your subclass you're able to select modifiers that are available in your specific case. Why does Acts not mention the deaths of Peter and Paul? This players role is to lay down the well just before the damage phase to buff everyones damage and create stasis wells for this using the Supreme Wellmaker mod to further buff a teammates damage if they opt to use Reeds Regret and a stasis subclass. Attack rating 'caps' for levels below 20 also do not follow the commonly supposed "Attack/15" rule, but instead are rather arbitrary. It might take a bit of time to understand this but it's a fairly simple concept once you do understand it. Depending on the encounter, 1 to 3 players using this super is recommended, and the rest of the team utilizing the other supers listed below. Fatebringer), Hand Cannon 3; 15 RoF; 94 Impact - 2.5225 WM (eg. MIDA Multi-Tool), Scout Rifle 3; 37 RoF; 48 Impact - 30.5 AM (eg. The rocket launcher can be shot to reload cancel the Divinity, or sporadically a few times during the damage phase which will interrupt the debuff briefly. What is Wario dropping at the end of Super Mario Land 2 and why? Please read the sidebar rules and be sure to search for your question before posting. Average DPS represents a weapons performance when emptying all of its reserves, with only full magazines. We also use third-party cookies that help us analyze and understand how you use this website. Bear in mind this number is done with luna/rally/fieldprep reload buffs. The data I refer to is available in this google spreadsheet. Save my name, email, and website in this browser for the next time I comment. document.getElementById( "ak_js_1" ).setAttribute( "value", ( new Date() ).getTime() ); With over 1,7 Million monthly visitors and a combined 10,000+ hours playing Destiny 2, Blueberries.gg is here to help. Increases Sword stats to max, resistance is still dependent on the sword frame. Star-Eater Scales are the go to exotic to overcharge your super for extra damage. This solar warlock super is a top DPS option as it gives a 25% damage buff to teammates and heals everyone in it. Destiny 2 Power Calculator So far my data points to this being the right explanation: Impact is a measure of how much to scale the Attack of the weapon by, to determine a per-bullet damage. This is great for a warlock who is using Well of Radiance to get your teammates charged with light to utilize some of the mods below. For example, if your warlock uses Well of Radiance and is using Radiant Light, they will give your first shot with your weapon a damage bonus. These are listed below: (This info is also in the spreadsheet), Auto Rifle 1; 100 RoF; 2 Impact - 41 AM (eg. rev2023.4.21.43403. This makes using Izanagis Burden easier for teammates as there is less precision required for its use. Either forego the need for actual hard math, or we'll have to experiment a lot to see if we can see a pattern. Ember of Char: Solar ignitions apply scorch to targets. For those who didn't: It's a Spreadsheet that contains all heavy Seems to be broken for me? Edit: Added in the Special Weapon AMs. This accounts for the body shot multiplier (1x damage), explosive rounds on body shot (50% bonus damage), crit shot multiplier against regular Mob enemies (2.5x AR, 3x PR/SR/HC), crit shot multiplier against the uncommon Major enemies (1.25x AR/HC, 1.5x PR, 1.35x SR), whether you're crit shooting a Cabal/Goblin/Hobgoblin who have lower crit multipliers (idk the numbers), or whether you're crit shooting a player in PvP (1.25x AR, 1.5x PR/SR/HC). The rate of fire/impact stats of weapons can be used to compare similair weapons of the same type. Damage output will be divided by 1.07 per level where damage begins being reduced. If you are in a Well of Radiance and have a weapon with Firing line, both damage percentage bonuses will apply and increase damage. TTK Calculator - GitHub Pages Cleaner SEARCH tab and overall tidy of the whole sheet, Removed the DPS tab and added it into the Full Stat List tab, Hid the Full Archetype TTK List and Reference tabs as they are just calculations, feel free to unhide them, Effective range calculations now match the formula by. High impact weapons also tend Resilience is unfortunately not very useful in PVE aside from providing increased Barrier regen time for Titans. Rivens Curse -3% This mod increases damage from all sources in the Dreaming city. In raids and dungeons DPS (Damage Per Second) is a facet that loadouts are based around. Like golden gun this super deals a large chunk of damage. Atheon's Epilogue), Auto Rifle 2; 88 RoF; 8 Impact - 0.3895 WM (eg. Many other things come into play. Yes, the exact equation needed for figuring out damage dealt by a bullet. Destiny 2
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